function Die () {
	this.val = 0
	this.held = false
	this.getVal = getVal
	this.hold = holdDie
	this.unHold = unHoldDie
	this.roll = rollDie
	this.rollFirst = rollFirst
	this.isHeld = isHeldDie
}

function getVal() {return this.val}
function holdDie() {this.held = true}
function unHoldDie() {this.held = false}
function isHeldDie() {return this.held}
function rollFirst() {this.val = 1}
function rollDie() {this.val = parseInt(6*(Math.random()) + 1)}
